Latest news about Bitcoin and all cryptocurrencies. Your daily crypto news habit.
Even if you are a true VR evangelist with a tattooed Oculus logo on a shoulder, you have to admit current Oculus Rift or even HTC Vive Pro will never get mass adoption. Because for now, Virtual Reality means being tied up to an expensive PC in the prison cell of a Guardian system.
Itâs just not that virtual freedom we were all dreaming about.
However, there is one crucial thing that we forgot. Itâs called âprogress.â And it smashes everything on its way.
In less than 2 years of VR-consumer-version era headsets became completely wireless, field of view doubled, and the resolution tripled.
In fact, there is already a technology to almost every obstacle Virtual Reality is facing right now.
In the series of weekly articles called âBehold The Next Generation VR Technologyâ I will guide you through the world of the latest and most promising tech that will finally make VR the next computing platform.
Mostly on the early stage of development, all this tech will be implemented in consumer version headsets during the next 10 years. Some sooner, some later.
I divided this series into partsâââone part for every vital aspect of VR technology. Here are some of them:
- Facial trackingâââthatâs what this piece is about;
- Avatars;
- Full body immersion;
- Connection to reality;
- Mind control;
- Haptics;
- AI;
- Wireless;
- Realistic graphics;
- Input controls;
- Display;
- Locomotion.
Facial Tracking
In real life your face moves gazillion times a day(scientifically approved numbers): when you speak, smile, stare at something or open your mouth to make a picture in Snapchat. BUT in VR it looks like this at best:
Itâs not the Uncanny Valley; itâs the whole damn Uncanny Grand Canyon.
Facial expressions
So yeah, as you may have guessed Facial tracking is for Social VR. The main problem is: current VR headsets just donât have such tech inside.
Vigorously waving hands or choosing an emotion from the menu is an option and is used in many social experiences. But itâs not as seamless as VR should be.
Lots of companies understand it and push the technology forward.
One of the most consumer-ready solutions is an array of infrared cameras that capture the eye movement(weâll talk about it a bit later) as well as lip and chin movements.
The IR-camera usually protrudes from the helmet in an upside-down unicornish style. It identifies the contours of your chin and tracks changes in its geometry; then it transfers those changes to virtual characterâs face.
As you can see Oculus is definitely experimenting with such technology in its Oculus Research lab in Redmond, Washington.
The other way is to put sensors on the foam insert of an HMD, that can measure facial muscle activity through the skin. Itâs called Electromyography(EMG). Companies like Mindmaze and emteq are working on it.
Such sensors âlistenâ for face muscle activation 1000 times per second using electrodes and analyze them with smart algorithms to create a neural signature of an individualâs expressions without training or calibration.
EMG is a faster and much more accurate way of tracking facial activity. However, unlike cameras, they track only those parts of the face where it fits tightly to the skin.
And what about the eyes?
Thatâs where an array of good old IR cameras come in handy.
You can already find this tech in a Fove VR HMD. They put 6 IR emitters and one IR camera per eye into an HMD. Its beams(you canât see this light) make it easier to find your pupils and correspondingly track their motion.
After processing motion data with a special software, Fove knows where exactly you are looking in any virtual scene. Oculus also bought a company called EyeTribe that was working on a similar technology.
Another way to track your eyes is to use MEMS(Microelectromechanical systems)Â devices.
These are the microscopic devices that project and scan a low power beam of light across the eye and output the eyeâs coordinates.
This technology needs less power than camera-based trackers and requires less computational effort while the tracking speed can be up to 10x faster than many eye-tracking cameras.
Intel recently bought a company called AdHawk that is specialized in eye- and gesture-tracking using MEMSÂ devices.
Another cool feature this tech enables is an opportunity to predict where the player will be looking at to start to render this exact part of the scene. That is a part of the technique called Foveated Rendering. Iâll cover it in future episodes.
Now you know that facial expressions can be tracked and you wonât scare away all your virtual pals while playing in VRChat. Furthermore, it will make them feel that your Ugandan Knuckles avatar is alive.
And whatâs more important, demonstrating your true emotions will finally become seamless.
Learned something? Click the đ to rate the article from 1 to 50Â Claps.
Let your friends to know more about VR, share this article on Twitter or on Facebook.
Also some more interesting articles for you:
- The Secret Sauce Behind Lone Echoâs Incredible Success
- NOW Is The Perfect Time To Become a VR Developer: Where To Start
Behold The Next Generation VR Technology: Part 1 - Facial Tracking was originally published in Hacker Noon on Medium, where people are continuing the conversation by highlighting and responding to this story.
Disclaimer
The views and opinions expressed in this article are solely those of the authors and do not reflect the views of Bitcoin Insider. Every investment and trading move involves risk - this is especially true for cryptocurrencies given their volatility. We strongly advise our readers to conduct their own research when making a decision.