Latest news about Bitcoin and all cryptocurrencies. Your daily crypto news habit.
The obviousness of Nintendo Labo
Damn, Nintendo are at it again.
Itâs like if they started by trying to build a clone of Google Cardboard where the Switch takes the place of the phone, but then instead of making a VR headset they just made literally anything that isnât a headset.
- So, a fishing rod? Yes.
- A motorbike? OK!
- What about⊠a piano? Sure!
- OK, but surely a remote control toy robot car isnât an option. Why not?
One of my favourite stories about the Wii goes like this: Nintendo observed that their traditional game consoles were often hooked up to TVs in the living room by a child. The household was managed by a parent, who didnât take kindly to the sudden disarray produced by an electronic system and various tangled cables in an otherwise neat and tidy living room, so they would stick the game console somewhere it didnât stand out (like beneath the TV) and stash the game controllers and their associated cables in a drawer or something, out of sight. My mother did this.
Meanwhile, the TV remote was just lying on the coffee table. So Nintendo wondered: why is the TV remote allowed to be out, but the controller isnât?
And thus exists the Wii Remote: a fantastic design in many ways due to its ergonomics and versatility, but in my opinion especially so given that its shape as a TV remote seems directly related to the companyâs observation of how its products are used. Perhaps, they wondered, by making it look like a TV remote, the parent who otherwise doesnât might engage with our devices?
Today Nintendo announced Labo, a ânew way to playâ with Nintendo Switch targeted at kids and âpeople who are kids at heartâ. You can look at the site or watch the announcement trailer to get a sense of what it is. Iâll just talk about why I think itâs brilliant.
Strange as it may seem, this may be Nintendoâs VRÂ play
For years, Miyamoto has said Nintendo are âlooking atâ VR, but that they would not commit to it until they solved the problem of VR being a lonely experience.
Well, guess what, in order to bring VR out of the lonely, single-player space, you need to put it in the real world. Labo is a mixed reality product; insofar as anything is virtual, it happens on the Switch screen. The rest happens in the real world. And because it happens in the real world, it can happen with other people. Putting it together is a big part of that. Playing with it too.
Iâve always felt Nintendo were a strong contender for being the company to âsolveâ VR (which is still languishing), but I wouldnât have expected this approach, which, arguably, is not VR. Maybe thereâs a lesson here.
Nintendo enter the maker toys space
Numerous companies have tried for years to make engaging, accessible maker toys (also known as âDIY kitsâ), but so far none of them have really caught on. How do I know? Name one, thatâs how. If youâre not already immersed in maker culture, you probably canât.
Iâve always felt that however easy to set up they make them (be it using cardboard or dressing them up as actual toys), it all breaks down when they ask you to start writing Python code on your Raspberry Pi. Programming just isnât the right next step after engaging with these things in physical space. In fact, not everyone even wants to learn to code, which is what a lot of these kits are about. There needs to be an intermediary stepâŠ
âŠand a software platform with a quickly maturing ecosystem of developers already incentivised to make light, engaging experiencesâââthe Nintendo Switchâââis the perfect such step.
And Nintendo are talking to people shopping in this space: the SKUs for Labo are called âVariety Kitâ and âRobot Kitâ and use a totally different method of pricing and releasing than Nintendoâs usual products. Instead of, for instance, shipping a $60 âCustom Robo Switchâ video game that comes with a cardboard cutout addon, theyâve reversed it: buy a kit containing a bunch of different maker toys, and get a game that allows you to make those come to life.
Everything about the marketing on this is targeted right at people looking into getting maker stuff for their kids. (Or at kids looking to make cool things move.) And itâs intuitively attractive, because itâs the first maker toys platform that solves the software user experience question, ships at scale and has a quality bar few others can match.
Not only that, but Labo shows that Nintendo are keenly following trends in kidsâ toys and acting on them. If you thought the Switch meant they were back in the console wars, think againâââNintendo are an entertainment and toy company.
The obvious next step for the Nintendo accessories ecosystem
From the multitude of addons for the Wii Remote (many with arguable success), to the versatility of Wii Remotes being the accessory for the Wii U, to the creation of a platform for digital gameplay enhancement with amiibo, Nintendo have experimented more than any other game platform holder with ways to extend the diversity and life of their systems.
It makes sense that they would seek out a new strategy that allows them to experiment with even more different kinds of control mechanisms, some which might rise to inform major new ways to play and others which will fall by the wayside out of disuse.
Nintendo stand to gain from such an ecosystem, and should obviously do what they can to make it easy to try lots of different approaches without suffering too much cost if they fail. Cardboard is cheap. Each kit includes a bunch of options. Within months, theyâll know how successful each of these experiments is.
Lateral thinking with seasoned technology returns
Nintendoâs hardware philosophy, created in the 80s by Game Boy creator Gunpei Yokoi, has been translated as âLateral thinking with seasoned technologyâ. That philosophy has held over the years, much to many fansâ dismay, as Nintendo shipped game consoles using off the shelf components.
To some extent, the Switch has avoided the criticisms most would hold against it on this topic: being portable yet capable has afforded it the kind of respect most Nintendo platforms do not receive. But Labo is quintessentially lateral thinking with seasoned technology. The maker market has been around for over a decade. Itâs matured; there isnât much movement. Components are cheap and commoditisation is a primary feature of the ecosystem. Price wars are common between market players. This is a great time and place to enter and apply the technology in a new way.
Nintendo are sensitive to parentsâ concerns
The Nintendo Switch already launched with a unique parental control feature that asked parents to be a part of their kidsâ play rather than just setting time limits at a distance. That they would even come up with this angle shows some amount of self-awareness, where Nintendo can say, âHey, we hear you, and weâre going to act on it, but we also know a lot about this topic, so hereâs how we recommend you handle things.â
So itâs no surprise that they also know that an important criticism parents have about their products it that they keep kids glued to screens. How about letting kids play in the real world? The Wii was an important step in that direction, but Labo steps it up big time. Perhaps, by making a game console look like a maker toy, someone who wouldnât otherwise will pick it up and play with it?
Nintendo are an entertainment company. They produce toys, amongst other things (theyâre even calling these kits âToy Consâ), and as described in the classic Nintendo Genre Innovation Strategy (2005) have a handcrafted, time-tested approach to entering into new markets. This is Nintendo at their best: taking a risk, daring to imagine a new way to play, but really just making a very crafty move into a market full of opportunity where no one has figured out the right way forward yet.
In other words, weâre watching Nintendo wade into a new blue ocean. Itâs been time.
So whatâs the next market Nintendo will come and disrupt? Look for a recent technology innovation thatâs been around for a bit but with no major player emerging. Look for declining cost, a constant low buzz of press, increasing interest, and where the missing piece is a great software user experience. Thereâs a good chance Nintendo are looking in the same place.
The obviousness of Nintendo Labo was originally published in Hacker Noon on Medium, where people are continuing the conversation by highlighting and responding to this story.
Disclaimer
The views and opinions expressed in this article are solely those of the authors and do not reflect the views of Bitcoin Insider. Every investment and trading move involves risk - this is especially true for cryptocurrencies given their volatility. We strongly advise our readers to conduct their own research when making a decision.